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how to make a server ^^

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how to make a server ^^

Post by (DEAD)Shawty-boi on Fri Aug 13, 2010 4:59 pm

hey guys i looked at every youtube video there to make a server not one helped me can anyone do a vid to make one i try to put one as on internet it exits and make this
Spoiler:
ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...

----------------------
12339 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...59 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 3450
GL_VERSION: 2.1.8306 Release
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
17960050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 515 milli seconds
UI menu load time = 295 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: ShaunsLappie-PC
IP: 10.0.0.6
Working directory: C:\Users\Shaun's Lappie\Desktop\UrbanTerror4.1
88.198.45.207:27961 resolved to 88.198.45.207:27961
----- FS_Startup -----
Going through search path...

handle 1: music/mainmenu.wav
----------------------
24678 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 3450
GL_VERSION: 2.1.8306 Release
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 472 milli seconds
UI menu load time = 252 milli seconds
16 bots parsed
13 crosshairs parsed
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1617707 bytes of code
cgame loaded in 34383680 bytes on the hunk
stitched 0 LoD cracks
...loaded 5813 faces, 22 meshes, 59 trisurfs, 0 flares
WARNING: R_FindImageFile could not find 'sprites/foe2.tga' in shader 'sprites/foe'
Shader sprites/foe has a stage with no image
UI menu load time = 27 milli seconds
13 crosshairs parsed
CL_InitCGame: 8.83 seconds
410 msec to draw all images
Com_TouchMemory: 0 msec
Welcome to [EVIL] Dust 2 [Evil] server have fun and play nice
(DEAD)Shawty-Boi joined the blue team.
(DEAD)Shawty-Boi entered the game
Welcome to [EVIL] Dust 2 [Evil] server have fun and play nice
30 arenas parsed
Bad rconpassword.
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 3450
GL_VERSION: 2.1.8306 Release
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 437 milli seconds
UI menu load time = 245 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...

----------------------
37017 files in pk3 files
88.198.45.207:27960 resolved to 88.198.45.207:27960
----- FS_Startup -----
Going through search path...

handle 1: music/mainmenu.wav
----------------------
49356 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 3450
GL_VERSION: 2.1.8306 Release
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 716 milli seconds
UI menu load time = 339 milli seconds
16 bots parsed
13 crosshairs parsed
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1617707 bytes of code
cgame loaded in 34383680 bytes on the hunk
stitched 0 LoD cracks
...loaded 7436 faces, 159 meshes, 222 trisurfs, 0 flares
WARNING: R_FindImageFile could not find 'sprites/foe2.tga' in shader 'sprites/foe'
Shader sprites/foe has a stage with no image
UI menu load time = 23 milli seconds
13 crosshairs parsed
CL_InitCGame: 10.43 seconds
538 msec to draw all images
Com_TouchMemory: 0 msec
Welcome to [EVIL] server have fun and play nice
console_tell: (*Evil*): [pm] [Authed] Welcome back (DEAD)Shawty-Boi (@34), last visit 05:57AM CET

console_tell: (*Evil*): [pm] >08/13/10, you're a User, played 70 times

(DEAD)Shawty-Boi joined the blue team.
(DEAD)Shawty-Boi entered the game
Welcome to [EVIL] server have fun and play nice
console: (*Evil*): [Evil] Pistol and nades [Evil] server

(DEAD)Shawty-Boi joined the spectators.
Welcome to [EVIL] server have fun and play nice
console: (*Evil*): Visit us at www.evil-urtclan.your-board.com

RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 3450
GL_VERSION: 2.1.8306 Release
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 356 milli seconds
UI menu load time = 219 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...

----------------------
61695 files in pk3 files
48 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...

handle 1: music/mainmenu.wav
----------------------
74034 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: \sv_allowdownload\0\g_matchmode\0\g_gametype\0\sv_maxclients\12\sv_floodprotect\1\g_warmup\15\capturelimit\0\sv_hostname\pownage people omly\g_followstrict\1\fraglimit\10\timelimit\20\g_cahtime\60\g_swaproles\0\g_roundtime\3\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\0\g_redwave\15\g_bluewave\15\g_respawndelay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\1\g_allowvote\536871039\g_armbands\1\g_deadchat\1\g_survivorrule\0\g_gear\0\g_maxGameClients\0\g_blueTeam\Pagans\g_redTeam\Stroggs\sv_dlURL\urbanterror.net\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_minRate\0\dmflags\0\version\ioQ3 1.35urt win-x86 Dec 20 2007\protocol\68\mapname\ut4_abbey\sv_privateClients\0\g_enableDust\0\g_enableBreath\0\g_doWarmup\0\gamename\q3ut4\g_needpass\0\g_antilagvis\0\g_survivor\0\g_enablePrecip\0\g_modversion\4.1
2 teams with 31 entities
-----------------------------------
-----------------------------------
Hitch warning: 2879 msec frame time
Resolving master.urbanterror.net
master.urbanterror.net resolved to 94.23.208.65:27950
Sending heartbeat to master.urbanterror.net
Resolving master.urbanterror.net
master.urbanterror.net resolved to 94.23.208.65:27950
Sending heartbeat to master.urbanterror.net
Resolving master0.gamespy.com:28900
master0.gamespy.com:28900 resolved to 207.38.11.174:28900
Sending heartbeat to master0.gamespy.com:28900
Resolving q3master.barrysworld.com:27950
q3master.barrysworld.com:27950 resolved to 213.221.183.68:27950
Sending heartbeat to q3master.barrysworld.com:27950
please help guys i have done everything to help and nothing

(DEAD)Shawty-boi
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Re: how to make a server ^^

Post by *EviL*.*MIV|...xD| on Fri Aug 13, 2010 6:03 pm

U mean UrT server?
If i want it for any longer time - u gotta buy it somewhere...
But idk how and where, u must wait until witch/svarox/some_other_guys will tell u details...
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Re: how to make a server ^^

Post by (DEAD)Shawty-boi on Fri Aug 13, 2010 6:15 pm

thanks man i wanted to make a server and see if i learn everything about it what to do its pritty cool how to use all the stuff never knew you had to pay for a server Sad

(DEAD)Shawty-boi
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Re: how to make a server ^^

Post by *EviL*.*MIV|...xD| on Fri Aug 13, 2010 6:33 pm

If u wanna have REAL server - u gotta pay i think...
Free servers (just made in 'Start server) exist as long as u're in UrT, and they're only for short LAN playing etc...
If u still wanna have server - spa... write to svarox at PM! Razz
I'm sure he'll be glad to help ya, right svarox? Razz
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Re: how to make a server ^^

Post by (DEAD)Shawty-boi on Fri Aug 13, 2010 6:47 pm

i want a server like evil pistol and nades to make one

(DEAD)Shawty-boi
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Re: how to make a server ^^

Post by SvaRoX on Fri Aug 13, 2010 7:54 pm

If you want a server like the P&N the best way is to rent a server from hosters like Verygames (http://www.verygames.net/), it's easy to use and not so expensive. The ultimate kind of servers are dedicated servers, on which you can do anything you want but it's more expansive and requires some skills in computing.
If you just want to set up a server for some hours to play with friends, you can start it from your own PC (check the official manual - http://www.urbanterror.info/docs/texts/123/ ).
GL


Last edited by SvaRoX on Fri Aug 13, 2010 10:42 pm; edited 1 time in total
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Re: how to make a server ^^

Post by *SpeeDyMiKe* on Fri Aug 13, 2010 8:21 pm

NaH dudes Very Happy i know how to make server Very Happy,not real one but other can still connect there Smile

If u want info,ask me Smile
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Re: how to make a server ^^

Post by (DEAD)Shawty-boi on Fri Aug 13, 2010 8:22 pm

yes can you come to the chat now and explain to me?

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Re: how to make a server ^^

Post by SvaRoX on Fri Aug 13, 2010 10:43 pm

Just check the link I posted, everything is written...
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Re: how to make a server ^^

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